type_name var_name {...}
================== C++ 11 ==================
#include <iostream>
#include <vector>
using namespace std;
int main(){
int x{};
int y{10};
string name{"Biden"};
int a[]{1,2,3,};
vector<int> v{1, 2, 3,};
struct {string name; int age; } p1{"Alice", 18};
return 0;
}
/* C++ 11 started supporting uniform initialization */
#include <vector>
using namespace std;
int main(){
int x{};
int y{10};
string name{"Biden"};
int a[]{1,2,3,};
vector<int> v{1, 2, 3,};
struct {string name; int age; } p1{"Alice", 18};
return 0;
}
/* C++ 11 started supporting uniform initialization */
================ GO =======================
package main
import "fmt"
func main() {
var v = []int{1, 2, 3}
var scores = map[string]int{"Math": 98, "English": 88}
var p1 = struct {
name string
age int
}{"Alice", 18}
fmt.Println(v, scores, p1)
}
/* Go supports initialization similar to C++ 11 */
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